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2003.04.23 11:01

[c] OpenGL 관측점 이동

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#include<GL/glut.h>
#include<math.h>

GLfloat vertices[][3] = {
        {-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0},
        {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0},
        {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}
};

GLfloat normals[][3] = {
        {-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0},
        {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0},
        {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}
};

GLfloat colors[][3] = {
        {0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 
        {1.0, 1.0, 0.0}, {0.0, 1.1, 0.0}, {0.0, 0.0, 1.0},
        {1.0, 0.0, 1.0}, {1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}
};

void polygon(int a, int b, int c, int d){
        glBegin(GL_POLYGON);
        glColor3fv(colors[a]);
        glNormal3fv(normals[a]);
        glVertex3fv(vertices[a]);
        glColor3fv(colors[b]);
        glNormal3fv(normals[b]);
        glVertex3fv(vertices[b]);
        glColor3fv(colors[c]);
        glNormal3fv(normals[c]);
        glVertex3fv(vertices[c]);
        glColor3fv(colors[d]);
        glNormal3fv(normals[d]);
        glVertex3fv(vertices[d]);
        glEnd();
}

void colorcube(void){
        polygon(0, 3, 2, 1);
        polygon(2, 3, 7, 6);
        polygon(0, 4, 7, 3);
        polygon(1, 2, 6, 5);
        polygon(4, 5, 6, 7);
        polygon(0, 1, 5, 4);
}

static GLdouble viewer[] = {0.0, 0.0, 5.0};

GLdouble eyex=0.0, eyey=0.0, eyez=5.0;
GLdouble atx=0.0, aty=0.0, atz=0.0;
GLdouble upx=0.0, upy=1.0, upz=0.0;
GLdouble tmp;

void display(void){
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glLoadIdentity();
        gluLookAt(eyex, eyey, eyez,  atx, aty, atz, upx, upy, upz);
        
        colorcube();

        glFlush();
        glutSwapBuffers();
}

void mouse(int btn, int state, int x, int y){
        int tm_x, tm_y;

        if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN){
                if(x<250 && eyex>-10 && eyez>0){
                        tm_x = eyex - (250-x)/100;
                }else if(x>250 && eyex<10 && eyez>0){
                        tm_x = eyex + (x-250)/100;
                }

                if(y<250 && eyey<10){
                        tm_y = eyey + (250-y)/100;
                }else if(y>250 && eyey>-10){
                        tm_y = eyey - (y-250)/100;
                }

                tmp = 25 - tm_x*tm_x - tm_y*tm_y;

                if(tmp>0){
                        eyez = sqrt( tmp );
                        eyex = tm_x;
                        eyey = tm_y;
                }
                
                glutPostRedisplay();
                
        }
        display();
}

void myReshape(int w, int h){
        glViewport(0, 0, w, h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();

        if(w<=h)
                glFrustum(-2.0, 2.0, -2.0 * (GLfloat)h / (GLfloat)w, 2.0 * (GLfloat)h / (GLfloat)w, 2.0, 20.0);
        else
                glFrustum(-2.0, 2.0, -2.0 * (GLfloat)w / (GLfloat)h, 2.0 * (GLfloat)w / (GLfloat)h, 2.0, 20.0);

        glMatrixMode(GL_MODELVIEW);
}

void main(int argc, char **argv){
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
        glutInitWindowSize(500, 500);
        glutCreateWindow("colorcube");
        glutReshapeFunc(myReshape);
        glutDisplayFunc(display);
        glutMouseFunc(mouse);
        glEnable(GL_DEPTH_TEST);
        glutMainLoop();
}


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